﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace PloobsEngine.SceneControl
{
    public enum BlurMode
    {
        SINGLE, DOUBLE, NONE
    }

    public interface IPostEffect
    {
        void init(EngineStuff engine);
        void Draw(IRenderHelper rHelper, GameTime gt, Rectangle screenRec, IWorld world);
    }
}
